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Controversial, PBESI Regulation Claims Can Block Games Outside Esports!

Although it has only been ratified in a short period of time, the PBESI regulation has drawn controversy. The reason is, in the regulation, PBESI can even block games outside the category Esports.

What really happened? Here’s the information for you.

Rule 18th Chapter Reap Controversy

PBESI Regulation Controversy
REGULATION OF THE GENERAL MANAGEMENT OF INDONESIAN ESPORTS NUMBER: 034/PB-ESI/B/VI/2021 CONCERNING IMPLEMENTATION OF ESPORTS ACTIVITIES IN INDONESIA CHAPTER XVIII GAMES AND PUBLISHERS ARTICLE 39 | DOCUMENT: PBESI

The regulation which is quite controversial from PBESI appears in the 18th chapter which they recently released on Wednesday (4/8).

This regulation is recognized by content creator from Gamebrott, Javier Ferdinand, in status His Facebook.

In that chapter, it is known that there are more negative or contra effects of the regulations that apply to that chapter, compared to the benefits.

One of them in the regulation belonging to the PBESI is the limitation of requirements imposed by the government on publisher so that the games they produce can be categorized as games esports.

Regulation of Chapter XVIII Article 39 Number 7 explains that “The application for recognition as an Esports Game at PBESI must have the following requirements: a. The game has been widely accepted by the Indonesian people; and b. has a competitive match system between players (player vs player) or between teams (team vs team).

Rules for the Ghosts of Esports and Non-Esports Games in Indonesia

PBESI Regulation Controversy
Gandaria 8 Office Tower, where the PBESI office is currently located. | PHOTO: Office rental

PBESI’s regulations that sparked this controversy did not stop there. The reason is, PBESI claims in its regulations that they can block or stop access from Esports and Non-Esports games in Indonesia.

This can threaten the developer who do not have sufficient requirements according to PBESI’s view, because in Chapter XVIII regulation Article 39 Number 9 explains that “PBESI cooperates with law enforcement officials and related parties to remove or stop access from a Game and Esports Game that is not recognized by PBESI.

Not only for domestic game publishers, this regulation can be difficult for publishers from abroad because of the convoluted terms and conditions of PBESI, to present their games in the local market.

Enabling the Monopoly of Game Publishers Collaborating with PBESI

PBESI Regulation Controversy
Game Publishers Moonton, Tencent, Garena, and Lyto and the games they manage | EDIT: Karsa Newsletter

With the regulation of Chapter XVIII Article 39 Number 7 of PBESI, it is very possible for a monopoly on games that exist within the scope of Esports in Indonesia.

Chapter XVIII Regulation Article 39 Number 7 Part a) states that the existing games should be known in general by the Indonesian people. This is not explained in detail by PBESI.

Without a clear limit on how well known the game should be, this can prevent games that are less popular but still played by a handful of Indonesians, such as Valorant, or DOTA 2.

This situation can lead to monopolistic actions against esports games in the domestic arena, in collaboration with PBESI. For example, foreign game publishers such as Tencent, and Moonton, which has a number of games that have been ‘widely known’ by the Indonesian people.

Ready to Block Unauthorized Games, including Non-Esports Games

morph team world games league 2020
Illustration of Esports Competition | PHOTO: Morph eSports, 2021

Regulation of Chapter XVIII Article 39 Number 9 belonging to PBESI also poses a ‘threat’ to ‘unlicensed’ game publishers in Indonesia.

The regulation states that: “PBESI cooperates with law enforcement officials and related parties to remove or stop access from a Game and Esports Game that is not recognized by PBESI.

Thus, games that are categorized as ESports games or not, can be threatened with being deleted or blocked by PBESI regulations if they do not register themselves with the institution.

As one of the esports organizations in Indonesia, apart from AVGI and IESPA, PBESI does not see the situation and seems to do something about it. self-proclaiming, in the regulations, in the scope of Esports in Indonesia.

According to NawaReaders, what are the rules made by PBESI distance? Does this overly pushy rule need to be implemented in the Indonesian Esports sphere? Submit your opinion in the comments column.

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